Post by El Loco on Jan 23, 2009 19:43:53 GMT -5
In the past, four of the five clans, were united with nature in one way or another. Each possessed a 'magic' that enabled them to manipulate or blend with the nature that supported them.
It was this very skill that corrupted the leaders of the clans to rebel against the others and stir trouble. The Zimoj, Shinto, and Nii-Lo(Ele) War escalated, and the vast numbers became near impossible, as they all wielded a deadly power that annihilated anyone in their path. Eventually, the Nii-Lo were pushed back, but the casualties were too great.
The remaining members of the clans swore never to fight each other with their powers again. Years passed, and the new generations forgot them over time. These powers still exist, though have long since been forgotten. Many have no idea of such power, and it can only be awakened in situation of great peril...
The Clans
NII-LO(ELE)
-A character with this magic are able to control the soil, rocks, trees, and plants. Characters with this magic are typically very aware of the earth and are fond of nature. They can control anything that grows or is under the soil, and the plants that root there. This is a very useful magic. However over use of it will result in over all fatigue.
UI-UI
ZIMOJ
SHINTO
SAUW
The Other Abilites
DUPLICATION
-A character with duplication can split themselves into two, and only two, copies. Characters with this ability is limitless, drawing on the energy of the air around you to make the copies, rather than the individuals body. As a individual becomes more accustomed to their power, they are able to make more and more copies of themselves. A copy will fade when wounded severely, and all share the same mind, being able to communicate over extreme distances. The one downside is, if all copies are severely wounded, and fade, the original owner will suffer immense wounds, and most likely die.
FLIGHT
-A character with flight can either manipulate the air around them to support them, or have actual, and permanent, wings grafted into the spine just behind the shoulderblades, withers, or right in that spot along the spine. All characters with the power of flight are born with hollow, bird-like bones, so that they do not plummet to the ground when they lift two inches. Those who do not have wings, when they first discover their power, usually can merely hover a foot or so above the ground. More experienced characters may fly up to 3.000 feet above the ground, safe from most eyes on the ground. The one downside is, since this power draws from the life source of it's owner, is very draining, and many tire easily. Only true masters can stay airborne for more than an hour.
TELEPORTATION
-A character with teleportation has the ability to instantaneously transport themselves from one place to another. Teleportation requires no physical effort but instead relies on the mental capacity of the character with the power. After all, it is mind over matter. So naturally individuals with this ability are also quick thinkers. Some also have the ability to move small objects or teleport other people on the same journey as their own. While there is no risk of over exertion teleportation can still go horribly wrong. If an individual has not yet progressed far enough in their training; it seriously risks the sanity of said individual. This is because their mind is not yet conditioned enough to withstand the high amounts of thinking needed to preform the task. Also if any character attempts too much teleportation before it is ready it has been known that the person or whoever it was teleporting completely disappears, perhaps to some other dimension, but it is unknown.
HEALING
-A person with this ability is able to heal itself and other living things. Individuals with the healing ability are typically close to nature. They have a natural gift of knowing what herbs do what. But not only are they good at this some supernatural power lies within them. Their blood is different than others. It is made of some unknown substance that glows. A person with the power of healing may help others by simply touching the injured area. The magic in their blood will drain into the whatever was injured. However, if an injury is too fatal the creature may still die. Already deceased individuals cannot be brought back. Because the power flows out of the character with healing ability this is a very dangerous power. Healing too much before you are ready may result in weakness, unconsciousness, or even death.
SEEING
-A character with seeing can looking ahead into the future or have flashback of the past, long long ago, or even view the present at a different area then where they actually are. When the skill is at an advanced level one may keep tabs on others and look ahead at their future or see what mischief they are currently up to. It has been known that things of importance such as wars have suddenly flashed into the minds of individuals with this power. When the power is at a learning stage images randomly flash into the characters mind, confusing, frightening, and even warning them. Once it is all sorted out this can be a very powerful form of magic and characters with this power are highly regarded within the ranks of their clan. However when a character is having a vision they are unable to move or respond to anything in the current world until the vision has passed. This leaves them vulnerable to attack or death. (NOTE: The heir to the mystic clan, can project their essence into their visions, which is visible to members of the mystic clan)
TELEPATHY
-Characters with this ability need a great deal of mental capacity. Characters with the power of telepathy are naturally good at reading emotions of others. Telepathy is simply taking that to the next level. With great concentration, an individual with telepathy is able to listen to the thoughts of other characters. The person they are listening to will be unaware that their thoughts are being heard unless they know the character has this ability. True masters of telepathy may even control others by fully infiltrating their thoughts and substituting them with their own, for a a short time. However, this is extremely draining and used only as a last resort.
(Please note: ask for permission before controlling another character)
MORPHING
-Morphing is an advanced state of camouflage. Individuals with this ability are naturally able to blend into their surroundings and stay hidden fairly well. With Morphing any character is capable to manipulate it's pigmentation and structure to match any solid formation. I.E. a rock, any animal, any plant. Their bones are specially made of a rubber like flimsy material, that they are able to harden at will. However inexperienced morphing for a long period of time has been known to lead to a character to staying forever in whatever they morphed into. So be very careful when using this power.
SONIC
-A character with this ability has heightened senses and abilities. They have amazing hearing, smelling, eyes and wicked speed. Their natural strength is also elevated. Individuals with his magic are naturally very aware individuals, always taking note of their surroundings. However over use of this magic may result in deafness, blindness, and over all weakness as it may ''short-fuse'' your senses and abilities.
WEATHER
-A character with this magic may change the weather at will. Often the current weather depends on the mood of a more unexperienced character, who has no control with this magic. For example if they are sad it might be cloudy and rainy. If they are happy there might be sunny. The weather may also change just on how the character wants it. This can be useful during battle. However too much toying with the weather could end up killing certain animal species or plants and may alter the ozone layer... and that would be bad. Over us could also result in drought, flooding, or even a second ice age.
SHADOW MANIPULATION
-The gift of shadow manipulation is, as it's name suggests, able to "capture" a shadow, and have influence over anyone caught in that shadow. Some are able to actually extend their own shadow to merge with another's to have control over them, some can read the minds of those in their shadow, while others have to control them by speaking a command while they are caught in a shadow. True masters of the shadow manipulation are able to use any method. These masters can even manipulate the shadows of the clouds, or the water, or pretty much any other "magic" if it be solid and have a shadow. (PLEASE NOTE: for any commanding, ask permission from the user BEFORE you do any controlling)
INVISIBILITY
ILLUSIONS
TIME MANIPULATION
(the above is copyright El Loco and Mani, steal and we will sic Kakashi on you! bewaaaare...)
It was this very skill that corrupted the leaders of the clans to rebel against the others and stir trouble. The Zimoj, Shinto, and Nii-Lo(Ele) War escalated, and the vast numbers became near impossible, as they all wielded a deadly power that annihilated anyone in their path. Eventually, the Nii-Lo were pushed back, but the casualties were too great.
The remaining members of the clans swore never to fight each other with their powers again. Years passed, and the new generations forgot them over time. These powers still exist, though have long since been forgotten. Many have no idea of such power, and it can only be awakened in situation of great peril...
The Clans
NII-LO(ELE)
-A character with this magic are able to control the soil, rocks, trees, and plants. Characters with this magic are typically very aware of the earth and are fond of nature. They can control anything that grows or is under the soil, and the plants that root there. This is a very useful magic. However over use of it will result in over all fatigue.
UI-UI
ZIMOJ
SHINTO
SAUW
The Other Abilites
DUPLICATION
-A character with duplication can split themselves into two, and only two, copies. Characters with this ability is limitless, drawing on the energy of the air around you to make the copies, rather than the individuals body. As a individual becomes more accustomed to their power, they are able to make more and more copies of themselves. A copy will fade when wounded severely, and all share the same mind, being able to communicate over extreme distances. The one downside is, if all copies are severely wounded, and fade, the original owner will suffer immense wounds, and most likely die.
FLIGHT
-A character with flight can either manipulate the air around them to support them, or have actual, and permanent, wings grafted into the spine just behind the shoulderblades, withers, or right in that spot along the spine. All characters with the power of flight are born with hollow, bird-like bones, so that they do not plummet to the ground when they lift two inches. Those who do not have wings, when they first discover their power, usually can merely hover a foot or so above the ground. More experienced characters may fly up to 3.000 feet above the ground, safe from most eyes on the ground. The one downside is, since this power draws from the life source of it's owner, is very draining, and many tire easily. Only true masters can stay airborne for more than an hour.
TELEPORTATION
-A character with teleportation has the ability to instantaneously transport themselves from one place to another. Teleportation requires no physical effort but instead relies on the mental capacity of the character with the power. After all, it is mind over matter. So naturally individuals with this ability are also quick thinkers. Some also have the ability to move small objects or teleport other people on the same journey as their own. While there is no risk of over exertion teleportation can still go horribly wrong. If an individual has not yet progressed far enough in their training; it seriously risks the sanity of said individual. This is because their mind is not yet conditioned enough to withstand the high amounts of thinking needed to preform the task. Also if any character attempts too much teleportation before it is ready it has been known that the person or whoever it was teleporting completely disappears, perhaps to some other dimension, but it is unknown.
HEALING
-A person with this ability is able to heal itself and other living things. Individuals with the healing ability are typically close to nature. They have a natural gift of knowing what herbs do what. But not only are they good at this some supernatural power lies within them. Their blood is different than others. It is made of some unknown substance that glows. A person with the power of healing may help others by simply touching the injured area. The magic in their blood will drain into the whatever was injured. However, if an injury is too fatal the creature may still die. Already deceased individuals cannot be brought back. Because the power flows out of the character with healing ability this is a very dangerous power. Healing too much before you are ready may result in weakness, unconsciousness, or even death.
SEEING
-A character with seeing can looking ahead into the future or have flashback of the past, long long ago, or even view the present at a different area then where they actually are. When the skill is at an advanced level one may keep tabs on others and look ahead at their future or see what mischief they are currently up to. It has been known that things of importance such as wars have suddenly flashed into the minds of individuals with this power. When the power is at a learning stage images randomly flash into the characters mind, confusing, frightening, and even warning them. Once it is all sorted out this can be a very powerful form of magic and characters with this power are highly regarded within the ranks of their clan. However when a character is having a vision they are unable to move or respond to anything in the current world until the vision has passed. This leaves them vulnerable to attack or death. (NOTE: The heir to the mystic clan, can project their essence into their visions, which is visible to members of the mystic clan)
TELEPATHY
-Characters with this ability need a great deal of mental capacity. Characters with the power of telepathy are naturally good at reading emotions of others. Telepathy is simply taking that to the next level. With great concentration, an individual with telepathy is able to listen to the thoughts of other characters. The person they are listening to will be unaware that their thoughts are being heard unless they know the character has this ability. True masters of telepathy may even control others by fully infiltrating their thoughts and substituting them with their own, for a a short time. However, this is extremely draining and used only as a last resort.
(Please note: ask for permission before controlling another character)
MORPHING
-Morphing is an advanced state of camouflage. Individuals with this ability are naturally able to blend into their surroundings and stay hidden fairly well. With Morphing any character is capable to manipulate it's pigmentation and structure to match any solid formation. I.E. a rock, any animal, any plant. Their bones are specially made of a rubber like flimsy material, that they are able to harden at will. However inexperienced morphing for a long period of time has been known to lead to a character to staying forever in whatever they morphed into. So be very careful when using this power.
SONIC
-A character with this ability has heightened senses and abilities. They have amazing hearing, smelling, eyes and wicked speed. Their natural strength is also elevated. Individuals with his magic are naturally very aware individuals, always taking note of their surroundings. However over use of this magic may result in deafness, blindness, and over all weakness as it may ''short-fuse'' your senses and abilities.
WEATHER
-A character with this magic may change the weather at will. Often the current weather depends on the mood of a more unexperienced character, who has no control with this magic. For example if they are sad it might be cloudy and rainy. If they are happy there might be sunny. The weather may also change just on how the character wants it. This can be useful during battle. However too much toying with the weather could end up killing certain animal species or plants and may alter the ozone layer... and that would be bad. Over us could also result in drought, flooding, or even a second ice age.
SHADOW MANIPULATION
-The gift of shadow manipulation is, as it's name suggests, able to "capture" a shadow, and have influence over anyone caught in that shadow. Some are able to actually extend their own shadow to merge with another's to have control over them, some can read the minds of those in their shadow, while others have to control them by speaking a command while they are caught in a shadow. True masters of the shadow manipulation are able to use any method. These masters can even manipulate the shadows of the clouds, or the water, or pretty much any other "magic" if it be solid and have a shadow. (PLEASE NOTE: for any commanding, ask permission from the user BEFORE you do any controlling)
INVISIBILITY
ILLUSIONS
TIME MANIPULATION
(the above is copyright El Loco and Mani, steal and we will sic Kakashi on you! bewaaaare...)